Our resident Dota 2 expert, Qingno, has already started his analysis of the patch’s general changes, and that analysis continues here for the item changes we are now looking at.
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As the movement speed bonuses provided by all items are in percentages now, the high base movement speed hero such as Pugna and Keeper of the Light are significantly stronger in this patch, while the lowest base movement speed hero, like Treant Protector, will be moving slower in this patch.
Players will need to consider the advantage or disadvantages each hero will face when they draft.
Reworking of Phase Boots:
Recipe from 2x Blades of Attack and Boots to Boots, Chainmail, Gloves of Haste. Cost increased from 1360 to 1550.
In other patch item news, Kaya finally comes into time able to combine with either Sange or Yasha.
Yasha and Kaya is one of the most favourite items for Storm Spirit, Storm Spirit always had to keep Kaya in his inventory in late game because of the effect of 10% mana loss reduction.
Now Yasha and Kaya provides higher mana loss reduction to 16%, and also 16% attack speed, which is very important to Storm Spirit. Yasha and Kaya will be listed as one of the core item for Leshrac as well, because Leshrac is a hero consume a lot of mana and also need movement speed to sustain, chase or escape in/from teamfight.
Sange also reworked into gaining 12% status resistance instead of maim, combine with Kaya, the Sange and Kaya will be an item that is suitable for any hero that has high base HP and skills, Doom Bringer is one of the heroes that able to utilize the effect of Sange and Kaya to the maximum.
Other than Yasha and Kaya, Sange and Kaya, there are two more new items:
Ring of Tarrasque. Cost 700 golds, grants 3.75 HP Regen and + 150 Health. One of the components of Holy Locket or Heart of Tarrasque.
Holy Locket is a passive item that amplified 25% all heals and hp regen the holder provide.
This item will be pretty useful for heroes that provide heels to team such as Dazzle, Necrophos.
IO and Keeper of the Light are the supports that should always purchase this item, IO constantly tethering one of the teammates will able to turn the game around provided that 25% extra heal let the tethered hero able to survive in the team fight.
Keeper of the Light with Aghanim’s Scepter purchased able to heal teammates who affected by his Illuminate. The initial healing amount was 500 HP however with this item, the healing amount will become 625 HP.
]]>Read on as our resident Dota 2 expert, Qingno, analyses all the changes and how they’ll effect professional teams.
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Denying allied creeps no longer provides the denier 25% experience (EXP). It will now provide the denier 20% of the gold bounty.
This change definitely will increase the average creeps denied of every game. Every hero will deny their creeps to get the gold bounty. 20% of gold bounty is much more important to supports and core heroes, compared to 25% of EXP in the middle-late game stage.
Patch 7.19d favoured two heroes farming in the top lane, one hero taking the middle lane and another two heroes running the bottom lane. However, with the change of deny mechanics, the ideal or meta of the patch should be towards: three heroes running in the safe lane, one hero taking the middle lane and one hero suffering himself in the hard lane.
Town Portal Scrolls (TP) will be stored in a new dedicated inventory slot. This change will allow players the ability to utilize the main six inventory slots while pressuring the enemy lane. The problem of facing a six-second penalty cool down period for swapping TP from backpack (3 slots) will be vanished now.
Boots of Travel now no longer shares cooldown with TP, upon teleported with Boots of Travel, 10 seconds cooldown period will be added to the TP. There will be no cooldown added to Boots of Travel if you teleport with TP.
This significantly resolves the problem of controlling enemies’ creeps that are pushing other lanes while we are pushing middle, top or bottom lanes because we can always use TP back to defence and control another lane and use Boots of Travel back to the team and join team fight.
Stacked Neutral Creeps now even give the stacker more bounty from 25% increase to 35%. This is a good change for all the supporters, no matter whether you’re playing a professional game or at home with friends because they are able to get items as long as their carries take the Neutral Creeps they stacked.
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